2026 Flag Football Rules

Note: Please reference the rule book for any additional information needed

  1. Player Requirements
  • Seven (7) student-athletes on the field.
  • Must have at least five (5) student-athletes to start and finish a game.
  • Unlimited substitutions between plays.
  • All players must wear legal equipment and flags properly.
  1. Player Equipment
  • Required
    • Legal flag belt (no knots, no tape, contrasting color). (Officials check belts before game starts) Defensive players must hold flag up once pulled. (State Adoption)
    • Jersey must be tucked in.
    • Mouthguard must be worn.
    • Rubber or plastic cleats only.
    • Shorts with no pockets may be worn.
    • No sunglasses on top of head.
    • Players with ponytails are required to tuck their hair into their jersey.
  • Illegal
    • Metal cleats may not be worn.
    • Jewelry may not be worn. (Officials need to check before the game start)
    • Hard casts may not be worn.
    • Sticky substances on hands or flags not allowed.
  1. Game Clock & Play Clock
  • Game consists of two halves (2026 State Adoption 20 min half).
  • Running clock majority of the game except in the last two (2) mins of each half.
    • Team Timeouts – Three (3) per half, each 30 seconds in length
    • Injuries will stop the clock
    • Administrative stoppages will stop clock
  • In the last 2:00 minutes of each half the clock stops for:
    • Incomplete pass (restarts on the snap)
    • Runner or ball out of bounds (restarts on the snap)
    • Penalty enforcement
    • Scores
    • Try for point attempts
    • Change of possession
    • Timeouts
    • Safety
  • Play clock: 25 second (starts on referee’s ready for play signal)
    Note: All offensive players must be within five (5) yards from the sideline at the ready for play.
  1. Game Administrator Meeting and Coin Toss
  • A game administrator meeting will take place on the field before the coin toss.
  • Winner chooses:
    • Offense or defense
    • Direction
    • Or to defer to second half
  • Other team will choose the remaining option.
  1. Field Requirements
  • Standard field: 80 yards long, 40 yards wide, with 10yard end zones. (State Adoption that the goal line starts on 10-yard line and end line with be the goal line on a 100-yard field) This will allow the upright not be in the end zone.
  • The field will be divided into four 20yard zones. (20-40-20)
  • Zone lines are used instead of traditional first downs.
  1. Goal Line
  • There is a NO RUN ZONE with in the 10-yard line of the offensive team going into the endzone. (State Adoption 2026)
  • NO RUN ZONE will apply to extra points for the 3- & 10-yard line.
  • Try for point from 3 yards is 1 point from 10 yards is 2 points.
  1. Ball Placement
  • Start of Game: Ball placed at the 14-yard line to start the game.
  • After Touchback: Ball placed at the 14‑yard line
  • After Safety: Ball placed at the 30-yard line
  • After Penalties: Enforced from previous spot, end of run, or spot of foul.
  • The ball will be spotted in the middle of the field every play (State Adoption)
  1. Halftime, Safety & Mercy Rule
  • Halftime: 5–10 minutes. (State Adoption).
  • Heat/humidity rules apply.
  • Concussion symptoms → player removed until cleared.
  • Lightning: 30minute delay after last strike.
  • Mercy Rule: When a team is up by 19 points and the game is in the last 2:00 minutes.
  1. Snapper Requirements
  • Feet must be behind the neutral zone and the body behind the ball only the hands may be beyond the foremost point of the ball.
  • Snapper must line up on the line of scrimmage.
  • Snap must be one continuous motion.
  • Snapper cannot simulate a snap to draw defense offside.
  • Snapper has limited protection once the play begins.
  1. Snap Requirements
  • Ball must be snapped to start every play.
  • Shotgun snaps allowed.
  • To receive the snap a team a player much be 2 yards from line of scrimmage.
  • False start = dead ball, 5‑yard penalty.
  1. Formations
  • Minimum 4 players on the line of scrimmage.
  • All players are eligible receivers.
  • Only one player may be in motion, and motion must be parallel or backward.
  1. Neutral Zone
  • There is one (1) yard between offense and defense at the snap. (officials will use pucks)
  • Defense cannot enter before the snap (encroachment). Dead ball foul 5 yards.
  • Defense can enter the neutral zone and get out before the snap with no foul.
  • Offense cannot simulate the start of the play. (False start)
  • There are no limits on the number of defensive rushers at the snap.
  1. Illegal Shift & Motion
  • Illegal Shift:
    • Two or more players move → must be set for one full second before snap.
    • Penalty for illegal shift will be five (5) yards.
  • Illegal Motion:
    • Motion player moving toward the line at snap.
    • Penalty for illegal motion will be five (5) yards.
  1. Illegal Blocking
  • Players may not block, other than screen blocking. (10-yard penalty)
  • Legal screen blocking requirements:
    • Take a position to obstruct the path of an opponent without contracting the opponent.
    • Blocker may move in the same direction or path as the opponent.
    • Blocker may not extend arms, hands, elbows, or legs to initiate contact.
  1. Scrimmage Kicks Requirements
  • Offense must declare a kick before ready for play. (Referee will announce)
  • Defense must be given time to substitute.
  • Punt must be from 2 yards behind line of scrimmage (LOS).
  • If kick is declared, ball must be kicked.
  • Defense can’t rush.
  1. Forward & Backward Passes
  • Only one forward pass allowed per play beyond or behind of the LOS.
  • A forward shuffle pass behind the LOS is not considered a running play but a forward pass.
  • Passer must be behind the line of scrimmage.
  • Backward passes and laterals are legal.
  • Ball hitting the ground on a backward pass = dead ball at spot.
  • Any forward fumble that hits the ground comes back to the initial fumble spot.
  1. Fumbles & Muffs
  • No live fumbles.
  • Ball is dead where it hits the ground.
  • Muffed snaps or pitches that hit the ground are dead at the spot.
  1. LossofDown Penalties
  • Common examples:
    • Illegal forward pass
    • Illegal touching
    • Offensive pass interference
    • Flag guarding (this is a judgement call)
  • Penalty: 5 or 10 yards + loss of down depending on foul.
  1. Personal Fouls (10 yards)
  • Defensive pass interference
  • Kick catching interference
  • Illegal contact
  • Tackling or excessive force
  • Blocking
  • Roughing the passer
  • Charging into a defender

Often includes automatic first down for defensive fouls.

20.Unsportsmanlike Conduct (10 yards)

  • Taunting or baiting
  • Profanity
  • Sideline interference
  • Two unsportsmanlike fouls = disqualification.